![]() This picture has 3 distinct layers: the hat, head and face. Have to live with it, or rearrange things just enough to give you a Sometimes there is no optimum arrangement, so you either Just trying different combinations of characters until a "solution" Other details are equally important, and the same technique is used. In each case, I tried many different combinations until I You need to decide what "emotion" you want to portray, andĪs some examples, I have used two "6"'s for a kangaroo, a "bd" comboįor a horse, a pair of "r"'s for a giraffe and: -=b- :as the eye ofĪn eagle. You have quite a few different charactersĪvailable which work well as eyes, but it's up to you to decide which Or two character spaces, so the choice of chars is quite important.Įyes are a common example. ![]() Handles, plus a host of other things are usually confined to just one Eyes, noses, finger nails, switches, knobs, Adding details isn't always necessary, but That basically covers the outline techniques. "r" "L" "j" "J" and "I" because they all point in at least 3 directions.Īfter practice, the anti-aliasing can be done as you are drawing the Other chars which work well in these situations are "K" "" You could also try "Z" "X" "T" "Y" as a replacement, but it dependsĮntirely on what is happening around that point as to which char works In this example, a "7" would work well, as seen in the example to the left. That's where you can use some other chars. Here the incoming line should join onto the main part halfway through a "/". Line must join onto another at a place where the join isn't neat: Intersections require yet another strategy. It now appears as more of a "step" rather than an angled line. For example, in the part on theĪbove curve: _.- :it looks like a "," may have been a better choice:īut as you can see here, using the comma has altered the flow of the line somewhat. I also consider the choice between "." an "," important because itĪffects the smoothness of the line. "!" to make the transition from vertical to angled less pronounced. Some people wouldn't like the use of "Y" and "^", but to me, theĪdvantages outweigh the negative aspects. Here's the most often used chars for curve creation:Īnd here's a couple of sample curves to demonstrate the idea: ")" of course :), you can get some nice curves with a little bit of work. Although the standardĪscii character set does not directly support curves (apart from "(" and You also have the option of changingĬertain parts of the pic, so that they work better in the ascii format.įor example, instead of trying to do a near-vertical line, just make itĬurves also play an important role in ascii art. Long line of dots, and that doesn't look good).Īctually, the selection of the picture is very important in determining (looks a bit odd), and very slight angles (because it results in a Avoid using this technique at angles around 30 degrees Select between the " and ~ since they each have their own distinct One pixel lower than the full-stop ("."). ![]() I usually get very "nit-picky"Īnd arrange the comma just before an underscore since it sits down The previous (horizontal) example would become: Using theseĬhars: ( ~"-.,_ ) you can quite easily produce a reasonably decent Near-horizontal lines are much easier (thankfully). It doesn't always work, but it's worth a try. In this case, I would try adding some form of detail in there thus Here's some options:Īs you can see, none of them produce the "perfect" results I'd like. I may decide to add an extra detail there. If I come across an area which has no "ultimate" choice of characters, Once you're happy with that, it's time to go over the whole thing and You can alsoĭraw in some of the larger details at this stage, which may help get the ![]() Try to get proportions correct at this stage, because it IS important,Īnd the later you leave it the harder it is to correct. There, work your way around the perimeter creating an outline using Start by finding an area of the picture which is fairly simple. There are many standard characters which can be applied to this form Just by defining it's various boundaries. Comic art is good material for this type of work since you haveĪ definite outline to work from. Line art is where you represent a picture by just it's outlines andĭetails. Instead simply an analysis of how I approach the subject. This is not intended as the "definitive" guide to ascii creation, but is Of course they aren't strict rules, but they make a good foundation Help me make decisions about which character to use, and where to place The techniques I use are based around a few simple rules. Although there are a many differentįorms of ascii art, they all use basically the same ideas to produce Producing pictures from ascii is such a strange idea, and yet the resultsĬan sometimes be quite impressive.
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